Press Kit

Contents

Factsheet

  • Developer: We should talk. Team: Kat Aguiar, Nobonita Bhowmik, Francesca Carletto-Leon, Jordan Jones-Brewster, Carol Mertz, Jack Schlesinger
  • Publisher: Whitethorn Digital
  • Official Website: http://weshouldtalkgame.com
  • Initial release date: 2018-05-18
  • Platforms: itch.io
  • Game Engine: Unity

Description

It's not what you say, it's how you say it. We should talk is a short-form narrative game that will make players think carefully about the words they choose.

Using a unique narrative choice mechanic, players craft sentences in response to the in-game characters in We should talk. Through this careful choice of words, players express themselves as they discuss ongoing problems about life and romance with their in-game partner over text messages, while also chatting with friends and strangers at their favorite local bar about what’s on their mind. The combination of words they choose impacts the conversations they have, how genuinely they can connect with their partner, and whether their relationship can survive the night.


Screenshots

Screenshots
 

Press Coverage

Articles & Featured Press

Awards and Accolades

Awards & Accolades
 


About We should talk. Team

"We should talk" was created by Kat Aguiar, Nobonita Bhowmik, Francesca Carletto-Leon, Jordan Jones-Brewster, Carol Mertz, and Jack Schlesinger -- six developers that met as MFA students at the NYU Game Center. The team came together with the goal of creating a game that challenges traditional transactional romance in games, and collaborated to push relationship-building games forward by expanding the realm of player choice.

Credits

  • Developers: We should talk. Team: Kat Aguiar, Nobonita Bhowmik, Francesca Carletto-Leon, Jordan Jones-Brewster, Carol Mertz, Jack Schlesinger
  • Publishers: Whitethorn Digital

Contact